OGRE (Object-Oriented Graphics Rendering Engine)

SDK Distribution README file

http://www.ogre3d.org

Summary

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

This distribution contains the precompiled SDK release of OGRE and is the most convenient way of obtaining the engine. The full source code is also available, for people who want a little more flexibility or who are just curious as to the inner workings of the engine; go to the main OGRE web page for full details.

Index Of Contents

What's New?

A summary of the new and altered features in this release.

The OGRE Wiki

A gold mine of tutorials, tips and code snippets which will help you get up to speed with the engine. This is probably the best place to start learning OGRE.

The OGRE Manual

A descriptive reference to the major parts of the engine such as scripts.

API Reference

The full OGRE API documentation, as generated from the (heavily!) commented source.

Keeping Up To Date

The best place to keep up to date with developments on OGRE is the Official Web Site. From there you can download the latest source code and documentation. You can choose between keeping bang up to date with CVS (Concurrent Versioning System) or by just getting the regularly released snapshots.

The changes included in this current version can be viewed on the ChangeLog.

Getting Support

Please use our extensive forums if you need help or think you may have found a bug. Go to the main web site and click on the Forums link.

Licensing

Please see the full license documentation for details.

Acknowledgements

The authors wish to credit the following for their work which is used in whole or in part in OGRE:

Artwork:

Included as source (modified as appropriate), and credited appropriately in the source files affected:

Standalone tools used:

And I'd also like to thank the following just for inspiration, ideas, and pretty much anything else:

Copyright © 2007 by The OGRE Team